Invisiclues Hints for "Deadline"

Hints for "Deadline", adapted (with permission) from Infocom's original Invisiclues hint books.

More Infocom Invisiclues Hints

"Deadline" on IFDB


Sample Question

Why did trusty Sgt. Duffy wear red suspenders?

The Basics

Some advice: Like all good detectives throughout history, you will have to do a lot of legwork. You should check out the house and all of the grounds, examine everything, analyze everything, check for fingerprints, etc.; you must be diligent. If you suspect Ebullion in the sugar, have it analyzed for Ebullion. In general, it is a good idea to ask each of the characters about all of the others. Sometimes by comparing stories you can learn something. Keep an organized record of the results of your investigation.

Read very carefully the Inspector's Casebook that came with the game.

Also be sure to read and refer to the Coroner's examination, the letter from Coates, and the police interviews with those who knew the deceased well.

If you find out anything that may contradict what someone has said or that might be of interest to them, ask them about it, show it to them, or confront them with it.

If anyone acts suspiciously, follow them. Watch what they do.

Much of what you need to learn will come out only if you keep after the suspects in a "Columbo-like" way (in other words, putting pressure on them until they react).

Communicating with DEADLINE: Some people find it frustrating when their words or sentence structures are not understood. The Infocom series of games is considered to have the best language-handling ability of any programs available for microcomputers. DEADLINE is among the best of this elite group.

However, probably due to its real-life setting, some players expect more understanding. A careful reading of the Instructor's [sic] Casebook, especially "Dealing with Suspects" and "Commonly Encountered Terms," should be very helpful. Once you get the hang of it, the limitations will be less frustrating.

General Questions

Was it suicide?

Is there anything significant in the library?

What should I do with the bowl?

Is the notepad important?

What should I do with the calendar?

What happened to the chair Mr. Robner was sitting on?

Is the wastebasket important?

What is the significance of the telephone call?

Are the paintings important?

What is the significance of the mail?

Is Mr. McNabb useful for anything?

How do I leave the grounds?

Is the book useful for anything?

Are all of the drugs in the house significant?

Once Baxter has left, how do I find him?

How do I question Mr. Coates?

Is Steven's arrival important?

Where did Mr. Robner keep important documents?

Is the fireplace important?

What is the significance of the fragment?

Is Mrs. Rourke useful for anything?

How do I open the kitchen window?

Who can show me the cellar entrance?

Is there a new will?

Is the newspaper important?

What is the ladder for?

Is there any significance to George's long vigil at the lake in the afternoon?

How do I get back from the attic?

What is the quickest way to summon Mr. Robner's brother?

Is Clement's grief sincere?

Develop Only If...

Someone acted strangely at the will reading or soon after

You have analyzed the footprint

You have found a couple of holes

You have found a destroyed document

Someone (other than Mr. Robner) has died

You have entered the attic

You have found the hidden closet

After you have discovered the missing paintings

You have found a diary

You have solid proof of the method of Mr. Robner's death

Hidden Questions

1. When should I listen to Leslie's phone call? 2. What is in the envelope?

2. What is in the envelope? 3. What do I do with the notepad?

3. What do I do with the notepad? 4. What do the indentations on the notepad say?

4. What do the indentations on the notepad say? 5. What is George up to?

5. What is George up to? 6. How do I open the safe?

6. How do I open the safe? 7. Who murdered Ms. Dunbar?

7. Who murdered Ms. Dunbar? 8. How did the murderer get to Ms. Dunbar?

8. How did the murderer get to Ms. Dunbar? 9. Is this the proper ending of the game?

9. Is this the proper ending of the game?

10. Was it suicide?

11. What do I need to get a conviction?

12. How can I prove that Mr. Baxter was involved?

13. How can I prove George is guilty?

14. How do I prove that Mrs. Robner is guilty?

15. How do I convict Ms. Dunbar?

16. What was McNabb's motive?

17. How did Steven get the LoBlo capsules?

18. What caused the bruise on Mr. Robner's left temple?

19. How do I prove a motive for Mr. Baxter?

20. How can Baxter's alibi be destroyed?

21. How did Baxter carry out the murder?

22. How did George carry out the murder?

23. Why is this question here?

24. What do I do with the fragment?

25. What does the shoe size and depth indicate?

26. Who put the stolen Rembrandt in the attic?

27. Why is there both a living and a dead Ms. Dunbar?

28. Is the ticket stub meaningful?

29. Where is the ticket stub?

Possible Endings

For Your Amusement