Hints for "Enchanter", adapted (with permission) from Infocom's original Invisiclues hint books.
More Infocom Invisiclues Hints
(As a last resort)
Points | Action |
---|---|
20 | opening the iron gate |
20 | making light |
25 | finding the GONDAR scroll (in the Library) |
10 | opening the egg |
5 | repairing the scroll destroyed by the egg |
25 | finding the OZMOO scroll (in the gallery) |
35 | surviving the sacrifice |
25 | opening the jewelled box |
20 | finding the VAXUM scroll (in the bedroom) |
10 | summoning the adventurer |
35 | getting behind the guarded door |
50 | getting the GUNCHO scroll and re-trapping the Terror |
25 | getting the KULCAD scroll using the turtle |
10 | eating food (the first time) |
15 | drinking water (the first time) |
20 | dispelling the stair illusion |
50 | defeating Krill |
400 | Total |
(Use only as a last resort)
Spell | Location |
---|---|
GNUSTO | Spell Book |
BLORB | Spell Book |
NITFOL | Spell Book |
FROTZ | Spell Book |
REZROV | Hovel (given by the crone) |
KREBF | Forest |
CLEESH | Swamp (under a lily pad) |
GONDAR | Library (in the rat hole) |
OZMOO | Gallery (behind the lighted portrait) |
VAXUM | Bedroom (in the bedpost) |
EXEX | Dungeon cell (behind a loosened block) |
MELBOR | Closet (in the jewelled box) |
ZIFMIA | Jewel Room (in the egg) |
FILFRE | Map Room |
KULCAD | Control Room |
IZYUK | Winding Stair/Bottomless Pit |
GUNCHO | Translucent Room "P" |