Hints for "Enchanter", adapted (with permission) from Infocom's original Invisiclues hint books.
More Infocom Invisiclues Hints
(As a last resort)
| Points | Action |
|---|---|
| 20 | opening the iron gate |
| 20 | making light |
| 25 | finding the GONDAR scroll (in the Library) |
| 10 | opening the egg |
| 5 | repairing the scroll destroyed by the egg |
| 25 | finding the OZMOO scroll (in the gallery) |
| 35 | surviving the sacrifice |
| 25 | opening the jewelled box |
| 20 | finding the VAXUM scroll (in the bedroom) |
| 10 | summoning the adventurer |
| 35 | getting behind the guarded door |
| 50 | getting the GUNCHO scroll and re-trapping the Terror |
| 25 | getting the KULCAD scroll using the turtle |
| 10 | eating food (the first time) |
| 15 | drinking water (the first time) |
| 20 | dispelling the stair illusion |
| 50 | defeating Krill |
| 400 | Total |
(Use only as a last resort)
| Spell | Location |
|---|---|
| GNUSTO | Spell Book |
| BLORB | Spell Book |
| NITFOL | Spell Book |
| FROTZ | Spell Book |
| REZROV | Hovel (given by the crone) |
| KREBF | Forest |
| CLEESH | Swamp (under a lily pad) |
| GONDAR | Library (in the rat hole) |
| OZMOO | Gallery (behind the lighted portrait) |
| VAXUM | Bedroom (in the bedpost) |
| EXEX | Dungeon cell (behind a loosened block) |
| MELBOR | Closet (in the jewelled box) |
| ZIFMIA | Jewel Room (in the egg) |
| FILFRE | Map Room |
| KULCAD | Control Room |
| IZYUK | Winding Stair/Bottomless Pit |
| GUNCHO | Translucent Room "P" |