Hints for "Spellbreaker", adapted (with permission) from Infocom's original Invisiclues hint books.
More Infocom Invisiclues Hints
Found in... | Decoration | Property | BLORPLE to... |
---|---|---|---|
Belwit Square | Moles | Earth | Packed Earth |
Ogre Lair | Dolphins | Water | Water Room |
Temple | Eagles | Air | Air Room |
On Pillar | Salamanders | Fire | Fire Room |
Plain | Grues | Dark | Dark Room |
Hut | Spiders | Connectivity | String Room |
Ocean Floor | Fireflies | Light | Light Room |
Dungeon Cell | Worms | Death | Boneyard |
Roc Nest | Rabbits | Life | Soft Room |
Octagonal Room | Owls | Mind | No Place |
In Pipe | Butterflies | Change | Changing Room |
Outer Vault | Turtles | Time | Sand Room |
Outcropping | Unicorns | Magic | Magic Room |
Spell | Cubes that increase chance of success |
---|---|
BLORPLE | (always works) |
FROTZ | Change, Light (75% base chance) |
GNUSTO | Change, Earth (75% base chance) |
LESOCH | Air, Fire |
MALYON | Fire, Life |
REZROV | Change, Earth |
YOMIN | Mind, Light |
SNAVIG | Change, Dark |
GIRGOL | (special, as spell is so powerful) |
LISKON | Change, Earth |
TINSOT | Water, Fire |
JINDAK | Light, Connectivity |
ESPNIS | Mind, Death |
CASKLY | Change, Connectivity |
THROCK | Life, Water |
Spell | Location |
---|---|
GNUSTO | Your spell book. |
REZROV | Your spell book. |
FROTZ | Your spell book. |
YOMIN | Your spell book. |
JINDAK | Your spell book. |
MALYON | Your spell book. |
LESOCH | Your spell book. |
BLORPLE | Your spell book after the shadow leaves the Council Chamber. |
THROCK | At Cliff Middle. |
CASKLY | In Roc Nest. |
GIRGOL | In the zipper in Ruins Room. |
ESPNIS | At Ogre's Lair. |
LISKON | In the bottle in mid-ocean. |
TINSOT | At the Glacier. |
SNAVIG | In the moldy book after you CASKLY it. |
Points | Action |
---|---|
25 | getting each of 13 cubes, for a total of 325. |
15 | reading or using BLORPLE the first time. |
10 | getting the zipper. |
10 | getting the flimsy scroll. |
10 | getting the dirty scroll. |
10 | getting the stained scroll. |
10 | getting the dusty scroll. |
10 | getting the box. |
10 | getting the damp scroll. |
10 | getting the white scroll. |
10 | getting the blue carpet. |
10 | getting the moldy book. |
15 | CASKLYing the moldy book. |
10 | getting the compass rose. |
25 | answering Belboz and getting the key. |
10 | getting the vellum scroll. |
25 | establishing the past at Dungeon Cell. |
25 | establishing the past at Ruins Room. |
50 | saving the world (but destroying magic). |