Hints for "Spellbreaker", adapted (with permission) from Infocom's original Invisiclues hint books.
More Infocom Invisiclues Hints
| Found in... | Decoration | Property | BLORPLE to... |
|---|---|---|---|
| Belwit Square | Moles | Earth | Packed Earth |
| Ogre Lair | Dolphins | Water | Water Room |
| Temple | Eagles | Air | Air Room |
| On Pillar | Salamanders | Fire | Fire Room |
| Plain | Grues | Dark | Dark Room |
| Hut | Spiders | Connectivity | String Room |
| Ocean Floor | Fireflies | Light | Light Room |
| Dungeon Cell | Worms | Death | Boneyard |
| Roc Nest | Rabbits | Life | Soft Room |
| Octagonal Room | Owls | Mind | No Place |
| In Pipe | Butterflies | Change | Changing Room |
| Outer Vault | Turtles | Time | Sand Room |
| Outcropping | Unicorns | Magic | Magic Room |
| Spell | Cubes that increase chance of success |
|---|---|
| BLORPLE | (always works) |
| FROTZ | Change, Light (75% base chance) |
| GNUSTO | Change, Earth (75% base chance) |
| LESOCH | Air, Fire |
| MALYON | Fire, Life |
| REZROV | Change, Earth |
| YOMIN | Mind, Light |
| SNAVIG | Change, Dark |
| GIRGOL | (special, as spell is so powerful) |
| LISKON | Change, Earth |
| TINSOT | Water, Fire |
| JINDAK | Light, Connectivity |
| ESPNIS | Mind, Death |
| CASKLY | Change, Connectivity |
| THROCK | Life, Water |
| Spell | Location |
|---|---|
| GNUSTO | Your spell book. |
| REZROV | Your spell book. |
| FROTZ | Your spell book. |
| YOMIN | Your spell book. |
| JINDAK | Your spell book. |
| MALYON | Your spell book. |
| LESOCH | Your spell book. |
| BLORPLE | Your spell book after the shadow leaves the Council Chamber. |
| THROCK | At Cliff Middle. |
| CASKLY | In Roc Nest. |
| GIRGOL | In the zipper in Ruins Room. |
| ESPNIS | At Ogre's Lair. |
| LISKON | In the bottle in mid-ocean. |
| TINSOT | At the Glacier. |
| SNAVIG | In the moldy book after you CASKLY it. |
| Points | Action |
|---|---|
| 25 | getting each of 13 cubes, for a total of 325. |
| 15 | reading or using BLORPLE the first time. |
| 10 | getting the zipper. |
| 10 | getting the flimsy scroll. |
| 10 | getting the dirty scroll. |
| 10 | getting the stained scroll. |
| 10 | getting the dusty scroll. |
| 10 | getting the box. |
| 10 | getting the damp scroll. |
| 10 | getting the white scroll. |
| 10 | getting the blue carpet. |
| 10 | getting the moldy book. |
| 15 | CASKLYing the moldy book. |
| 10 | getting the compass rose. |
| 25 | answering Belboz and getting the key. |
| 10 | getting the vellum scroll. |
| 25 | establishing the past at Dungeon Cell. |
| 25 | establishing the past at Ruins Room. |
| 50 | saving the world (but destroying magic). |